In addition, the DM can make choices as to the exact cause of doom and the extent of the horrors. SotDL feels like D&D, but the rules are streamlined into a much faster concentrated experience. Though the book and setting contain many elements of horror, the game itself can feel dark/heroic rather than just dark. This is a game where the map of the world has the word “EMPIRE” written in blood across a swath of land, leaving no mistake as to the perils it faces. Evil has nearly won, hope is fading, and as the darkness surrounds the land, this crucible serves to heighten the tension and drama. In SotDL, heroes are in a dark dangerous world that is on the verge of falling to the apocalypse. Let’s start with SotDL! Shadow of the Demon Lord I want to share some of that, as well as how you can bring these elements into your current RPGs. They are helping me to see other games and adventure writing in new ways. I won’t review them fully here, though I will add some links to reviews and actual play in the Notes section below. These RPGs are really good, and you should own them.Īs I play these games, I am finding them to be transformative. And, they genuinely care about our hobby, its industry, and gamers.īoth of these games exceeded my high expectations. Their contributions to the game of D&D (and other games) cannot be overstated. They have brilliant perspectives on games and surround themselves with amazing people. I’ve long admired the work of Keith Baker and Rob Schwalb. Anything that says it toggles something off/on means that if you put anything after the "=", including a space, that feature is turned on, if there is nothing after the "=", then it is off.It’s the End of the World as We Know It, and I Feel Fine (part 1)īacking Phoenix: Dawn Command and Shadow of the Demon Lord on Kickstarter was easy.
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